/* * Author: Garth 'L-H' de Wet * Starts a timer for an explosive. * * Arguments: * 0: Explosive * 1: Time till detonate * 2: Trigger Item Classname (default: "#timer") * * Return Value: * None * * Example: * [_explosive, 10] call ace_explosives_fnc_startTimer * * Public: Yes */ #include "script_component.hpp" params ["_explosive", "_delay", ["_triggerClassname", "#timer", [""]]]; TRACE_3("startTimer",_explosive,_delay,_triggerClassname); [{ params ["_explosive", "_triggerClassname"]; TRACE_1("Explosive Going Boom",_explosive); if (!isNull _explosive) then { [_explosive, -1, [_explosive, 0], _triggerClassname] call FUNC(detonateExplosive); }; }, [_explosive, _triggerClassname], _delay] call CBA_fnc_waitAndExecute;