/* * Author: Dslyecxi, Jonpas * Exits throw mode. * * Arguments: * 0: Unit * 1: Reason * * Return Value: * None * * Example: * [unit, "reason"] call ace_advanced_throwing_fnc_exitThrowMode * * Public: No */ #include "script_component.hpp" params ["_unit", "_reason"]; TRACE_2("params",_unit,_reason); if !(_unit getVariable [QGVAR(inHand), false]) exitWith {}; #ifdef DEBUG_MODE_FULL systemChat format ["Exit Throw Mode: %1", _reason]; #endif if !(_unit getVariable [QGVAR(primed), false]) then { deleteVehicle (_unit getVariable [QGVAR(activeThrowable), objNull]); }; _unit setVariable [QGVAR(inHand), false]; _unit setVariable [QGVAR(primed), false]; _unit setVariable [QGVAR(activeThrowable), objNull]; _unit setVariable [QGVAR(throwType), THROW_TYPE_DEFAULT]; _unit setVariable [QGVAR(throwSpeed), THROW_SPEED_DEFAULT]; _unit setVariable [QGVAR(dropMode), false]; _unit setVariable [QGVAR(dropDistance), DROP_DISTANCE_DEFAULT]; // Remove controls hint (check if ever enabled is inside the function) call EFUNC(interaction,hideMouseHint); // Remove throw action [_unit, "DefaultAction", _unit getVariable [QGVAR(throwAction), -1]] call EFUNC(common,removeActionEventHandler); // Remove throw arc draw if (!isNil QGVAR(draw3DHandle)) then { removeMissionEventHandler ["Draw3D", GVAR(draw3DHandle)]; GVAR(draw3DHandle) = nil; };