/* * Author: commy2 * Get door * * Arguments: * 0: Distance * * Return value: * House objects and door * 0: House * 1: Door Name * * Example: * _array = [player, target] call ace_interaction_fnc_getDoor * * Public: No */ #include "script_component.hpp" PARAMS_1(_distance); private ["_position0", "_position1", "_intersections", "_count", "_house", "_door"]; _position0 = positionCameraToWorld [0, 0, 0]; _position1 = positionCameraToWorld [0, 0, _distance]; _intersections = lineIntersectsWith [ATLToASL _position0, ATLToASL _position1, objNull, objNull, true]; _count = count _intersections; if (_count == 0) exitWith {[objNull, ""]}; _house = _intersections select (_count - 1); // shithouse is bugged if (typeOf _house == "") exitWith {[objNull, ""]}; _intersections = [_house, "GEOM"] intersect [_position0, _position1]; _door = _intersections select 0 select 0; if (isNil "_door") exitWith {[_house, ""]}; [_house, _door]