#include "script_component.hpp" _divergence = 0.3; _pos = _this select 0; _vec = _this select 1; _longestReturn = -1000000000; _shortestReturn = 1000000000; _resultPositions = []; _p1 = [0,0,0]; _p2 = +_vec; _p = (_vec call CBA_fnc_vect2polar); _v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect; _cp = [_vec, _v] call BIS_fnc_crossProduct; _vecRotateMap = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap); _result = [_pos, _vec] call FUNC(shootRay); _resultPos = _result select 0; if(!isNil "_resultPos") then { _distance = _result select 1; if(_distance < _shortestReturn) then { _shortestReturn = _distance; }; if(_distance > _longestReturn) then { _longestReturn = _distance; }; _resultPositions set[(count _resultPositions), _result]; #ifdef DEBUG_MODE_FULL DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]]; #endif }; _count = 8; _pos2 = [ (_pos select 0)+((_vec select 0)*1000), (_pos select 1)+((_vec select 1)*1000), (_pos select 2)+((_vec select 2)*1000) ]; { for "_i" from 0 to ceil(_count*_x) do { _radOffset = random 360; _offset = [_vecRotateMap, (((360/_count)*_i)+_radOffset) mod 360] call FUNC(rotateVectLine); _offsetPos = [ (_pos2 select 0)+((_offset select 0)*(_divergence*_x)), (_pos2 select 1)+((_offset select 1)*(_divergence*_x)), (_pos2 select 2)+((_offset select 2)*(_divergence*_x)) ]; _offsetVector = [_pos, _offsetPos] call BIS_fnc_vectorFromXtoY; _result = [_pos, _offsetVector] call FUNC(shootRay); _resultPos = _result select 0; if(!isNil "_resultPos") then { _distance = _result select 1; if(_distance < _shortestReturn) then { _shortestReturn = _distance; }; if(_distance > _longestReturn) then { _longestReturn = _distance; }; _resultPositions set[(count _resultPositions), _result]; #ifdef DEBUG_MODE_FULL DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]]; #endif }; }; } forEach [1,0.5,0.25]; [_longestReturn, _shortestReturn, _resultPositions];