#include "script_component.hpp" /* * Author: marc_book, commy2, CAA-Picard * Unload and paradrop object from plane or helicopter. * * Arguments: * 0: Object * 1: Vehicle * 2: Show Hint (default: true) * * Return Value: * Object unloaded * * Example: * [object, vehicle] call ace_cargo_fnc_paradropItem * * Public: No */ params ["_item", "_vehicle", ["_showHint", true]]; TRACE_2("params",_item,_vehicle); private _loaded = _vehicle getVariable [QGVAR(loaded), []]; if !(_item in _loaded) exitWith {false}; // unload item from cargo _loaded deleteAt (_loaded find _item); _vehicle setVariable [QGVAR(loaded), _loaded, true]; private _cargoSpace = [_vehicle] call FUNC(getCargoSpaceLeft); private _itemSize = [_item] call FUNC(getSizeItem); _vehicle setVariable [QGVAR(space), (_cargoSpace + _itemSize), true]; (boundingBoxReal _vehicle) params ["_bb1", "_bb2"]; private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters behind max bounding box TRACE_1("",_distBehind); private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2]; private _itemObject = if (_item isEqualType objNull) then { detach _item; // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // do both on server to ensure they are executed in the correct order [QGVAR(serverUnload), [_item, _posBehindVehicleAGL]] call CBA_fnc_serverEvent; _item } else { private _newItem = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"]; _newItem setPosASL (AGLtoASL _posBehindVehicleAGL); _newItem }; _itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5)); // open parachute and ir light effect [{ params ["_item"]; if (isNull _item || {getPos _item select 2 < 1}) exitWith {}; private _parachute = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "CAN_COLLIDE"]; // cannot use setPos on parachutes without them closing down _parachute attachTo [_item, [0,0,0]]; detach _parachute; private _velocity = velocity _item; _item attachTo [_parachute, [0,0,1]]; _parachute setVelocity _velocity; private _light = "Chemlight_yellow" createVehicle [0,0,0]; _light attachTo [_item, [0,0,0]]; }, [_itemObject], 0.7] call CBA_fnc_waitAndExecute; // smoke effect when crate landed [{ (_this select 0) params ["_item"]; if (isNull _item) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; }; if (getPos _item select 2 < 1) then { private _smoke = "SmokeshellYellow" createVehicle [0,0,0]; _smoke attachTo [_item, [0,0,0]]; [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 1, [_itemObject]] call CBA_fnc_addPerFrameHandler; if (_showHint) then { [ [ LSTRING(UnloadedItem), getText (configFile >> "CfgVehicles" >> typeOf _itemObject >> "displayName"), getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName") ], 3 ] call EFUNC(common,displayTextStructured); }; // Invoke listenable event ["ace_cargoUnloaded", [_item, _vehicle, "paradrop"]] call CBA_fnc_globalEvent; true