--- layout: wiki title: Viewports Framework description: How to configure a vehicle for viewports group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 15 patch: 0 --- ## 1. Config Values Reference [ace_viewports_fnc_getViewports](https://github.com/acemod/ACE3/blob/master/addons/viewports/functions/fnc_getViewports.sqf) ```cpp class myVehicle { class ace_viewports { class Template { // type [STRING] - Optional type = ""; // camLocation [ARRAY or STRING] - Required camLocation = "memoryPointP1"; camLocation[] = {1,2,3}; // model offset // camAttach [ARRAY or NUMBER] - Required camAttach[] = {0,0}; // Turret path camAttach = 55; // Direction in degrees // screenLocation [ARRAY or STRING] - Optional screenLocation = "memoryPointP1x"; screenLocation[] = {1,2,3}; // maxDistance [NUMBER] - Optional maxDistance = 0.75; // compartments [ARRAY] - Optional compartments[]={"Compartment1"}; // roles [ARRAY] - Optional roles[]={"cargo"}; }; class periscope_0 { camLocation[] = {0.987915, -0.324707, -0.0673385}; camAttach = 70; roles[]={"cargo"}; }; class commandersView { screenLocation[] = {0.729126,-0.191597,-0.573349}; maxDistance = 5; type = "screen"; camLocation[] = {0,0,0.05}; camAttach[] = {0,0}; roles[]={"cargo"}; }; }; }; ```