/* * Author: Garth 'L-H' de Wet * Performs the dial tones and detonation of explosive. * * Arguments: * 0: Unit to do dialing * 1: Index * 2: Dialing points * 3: IED code * * Return Value: * None * * Example: * [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler); * * Public: No */ #include "script_component.hpp" EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code); if ((_i mod 4) == 0) then { playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5]; }; ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]]; private "_explosive"; _explosive = [_code] call FUNC(getSpeedDialExplosive); if (_i >= (count _arr + 2)) then { [_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler); if ((count _explosive) > 0) then { [_unit, -1, [_explosive select 0, _explosive select 2]] call FUNC(detonateExplosive); }; _unit setVariable [QGVAR(Dialing), false, true]; if (_unit == ace_player) then { ctrlSetText [1400,"Call Ended!"]; }; }; if (_i == (count _arr)) then { if ((count _explosive) > 0) then { playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75]; }; }; (_this select 0) set [1, _i + 1];