class Cfg3DEN { class Object { class AttributeCategories { class ace_attributes { class Attributes { class ace_isHandcuffed { property = QUOTE(ace_isHandcuffed); control = "Checkbox"; displayName = CSTRING(ModuleHandcuffed_DisplayName); tooltip = CSTRING(ModuleHandcuffed_Description); expression = QUOTE([ARR_2(_this,_value)]call FUNC(setHandcuffed)); typeName = "BOOL"; condition = "objectBrain"; defaultValue = false; }; class ace_isSurrendered { property = QUOTE(ace_isSurrendered); control = "Checkbox"; displayName = CSTRING(ModuleSurrender_DisplayName); tooltip = CSTRING(ModuleSurrender_Description); expression = QUOTE([ARR_2(_this,_value)]call FUNC(setSurrendered)); typeName = "BOOL"; condition = "objectBrain"; defaultValue = false; }; }; }; }; }; };