/* Adjust the scaling of the inventory screen - changes it from scaling based on user's interface size to a dynamic size based on a setting variable - text size and row height size are uneffected (so more rows in a list) - also tweaks the height of the two ProgressBars which looked odd scaled up so much regex: x = "[-+]?(\d*[.]?\d+).* x = X_PART\(\1\); */ class RscText; class RscPicture; class RscListBox; class RscProgress; class RscStructuredText; class RscActiveText; class RscCombo; #define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)) #define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)) #define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40)) #define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)) #define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)) #define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)) #define W_MAKEITBIGGA(num) (num * (safeZoneH / 40)) #define H_MAKEITBIGGA(num) (num * (safeZoneH / 30)) #define X_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),X_BIS(num),X_MAKEITBIGGA(num))]) #define Y_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),Y_BIS(num),Y_MAKEITBIGGA(num))]) #define W_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),W_BIS(num),W_MAKEITBIGGA(num))]) #define H_PART(num) QUOTE(linearConversion [ARR_5(0,2,(missionNamespace getVariable [ARR_2(QQGVAR(inventoryDisplaySize),0)]),H_BIS(num),H_MAKEITBIGGA(num))]) class RscDisplayInventory { class controls { class CA_ContainerBackground: RscText { // Crate: GroundLoad adjust size x = X_PART(1); y = Y_PART(1); w = W_PART(12); h = H_PART(22.5); // default 23 }; class CA_PlayerBackground: RscText { // Center player's container: Decrease height because of progressbar height decrease x = X_PART(14.6); y = Y_PART(2); w = W_PART(24.4); h = H_PART(21.5); // default 22 }; class TitleBackground: RscText { x = X_PART(14.6); y = Y_PART(1); w = W_PART(24.4); h = H_PART(1); }; class PlayersName: RscText { x = X_PART(15.6); y = Y_PART(1); w = W_PART(19.8); h = H_PART(1); }; class RankBackground: RscText { x = X_PART(15.1); y = Y_PART(1.25); w = W_PART(0.6); h = H_PART(0.6); }; class RankPicture: RscPicture { x = X_PART(15.1); y = Y_PART(1.25); w = W_PART(0.6); h = H_PART(0.6); }; class ButtonBack: RscActiveText { x = X_PART(38); y = Y_PART(1); w = W_PART(1); h = H_PART(1); }; class BackgroundSlotPrimary: RscPicture { x = X_PART(26.6); y = Y_PART(6); w = W_PART(11.9); h = H_PART(3); }; class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotPrimaryUnderBarrel: BackgroundSlotPrimary { x = X_PART(28.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary { x = X_PART(30.6); y = Y_PART(9.2); // not sure why different (double check release) w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary { x = X_PART(32.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotPrimaryMagazineGL: BackgroundSlotPrimary { x = X_PART(34.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary { x = X_PART(36.2); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class BackgroundSlotSecondary: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(11.5); w = W_PART(11.9); h = H_PART(3); }; class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotSecondaryUnderBarrel: BackgroundSlotPrimary { x = X_PART(29); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary { x = X_PART(31.4); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary { x = X_PART(33.8); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary { x = X_PART(36.2); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHandgun: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(17); w = W_PART(11.9); h = H_PART(3); }; class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHandgunUnderBarrel: BackgroundSlotPrimary { x = X_PART(29); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary { x = X_PART(31.4); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHandgunOptics: BackgroundSlotPrimary { x = X_PART(33.8); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary { x = X_PART(36.2); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class BackgroundSlotHeadgear: BackgroundSlotPrimary { x = X_PART(26.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class BackgroundSlotGoggles: BackgroundSlotPrimary { x = X_PART(29.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class BackgroundSlotHMD: BackgroundSlotPrimary { x = X_PART(32.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class BackgroundSlotBinoculars: BackgroundSlotPrimary { x = X_PART(35.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class BackgroundSlotMap: BackgroundSlotPrimary { x = X_PART(15.1); y = Y_PART(20.1); w = W_PART(2.12); h = H_PART(2); }; class BackgroundSlotGPS: BackgroundSlotPrimary { x = X_PART(17.32); y = Y_PART(20.1); w = W_PART(2.12); h = H_PART(2); }; class BackgroundSlotCompass: BackgroundSlotPrimary { x = X_PART(21.76); y = Y_PART(20.1); w = W_PART(2.12); h = H_PART(2); }; class BackgroundSlotRadio: BackgroundSlotPrimary { x = X_PART(19.54); y = Y_PART(20.1); w = W_PART(2.12); h = H_PART(2); }; class BackgroundSlotWatch: BackgroundSlotPrimary { x = X_PART(23.98); y = Y_PART(20.1); w = W_PART(2.12); h = H_PART(2); }; class ExternalContainerBackground: RscPicture { x = X_PART(1.5); y = Y_PART(3.7); w = W_PART(11); h = H_PART(18.4); }; class PlayerContainerBackground: ExternalContainerBackground { x = X_PART(15.1); y = Y_PART(6); w = W_PART(11); h = H_PART(14); }; class GroundTab: RscActiveText { x = X_PART(1.5); y = Y_PART(1.5); w = W_PART(5.5); h = H_PART(1); }; class SoldierTab: GroundTab { x = X_PART(7); y = Y_PART(1.5); w = W_PART(5.5); h = H_PART(1); }; class GroundContainer: RscListBox { x = X_PART(1.5); y = Y_PART(3.7); w = W_PART(11); h = H_PART(18.4); }; class GroundFilter: RscCombo { x = X_PART(1.5); y = Y_PART(2.6); w = W_PART(11); h = H_PART(1); }; class GroundLoad: RscProgress { // Crate: GroundLoad adjust size x = X_PART(1.5); y = Y_PART(22.5); w = W_PART(11); h = H_PART(0.5); // Default 1 }; class SlotPrimary: GroundTab { x = X_PART(26.6); y = Y_PART(6); w = W_PART(11.9); h = H_PART(3); }; class SlotPrimaryMuzzle: SlotPrimary { x = X_PART(26.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotPrimaryUnderBarrel: SlotPrimary { x = X_PART(28.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotPrimaryFlashlight: SlotPrimary { x = X_PART(30.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotPrimaryOptics: SlotPrimary { x = X_PART(32.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotPrimaryMagazineGL: SlotPrimary { x = X_PART(34.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotPrimaryMagazine: SlotPrimary { x = X_PART(36.6); y = Y_PART(9.1); w = W_PART(1.9); h = H_PART(2); }; class SlotSecondary: SlotPrimary { x = X_PART(26.6); y = Y_PART(11.5); w = W_PART(11.9); h = H_PART(3); }; class SlotSecondaryMuzzle: SlotPrimary { x = X_PART(26.6); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class SlotSecondaryUnderBarrel: SlotPrimary { x = X_PART(29); y = Y_PART(14.59); // Why is this different? (check release) w = W_PART(2.3); h = H_PART(2); }; class SlotSecondaryFlashlight: SlotPrimary { x = X_PART(31.4); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class SlotSecondaryOptics: SlotPrimary { x = X_PART(33.8); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class SlotSecondaryMagazine: SlotPrimary { x = X_PART(36.2); y = Y_PART(14.6); w = W_PART(2.3); h = H_PART(2); }; class SlotHandgun: SlotPrimary { x = X_PART(26.6); y = Y_PART(17); w = W_PART(11.9); h = H_PART(3); }; class SlotHandgunMuzzle: SlotPrimary { x = X_PART(26.6); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class SlotHandgunUnderBarrel: SlotPrimary { x = X_PART(29); y = Y_PART(20.1); W = W_PART(2.3); H = H_PART(2); }; class SlotHandgunFlashlight: SlotPrimary { x = X_PART(31.4); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class SlotHandgunOptics: SlotPrimary { x = X_PART(33.8); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class SlotHandgunMagazine: SlotPrimary { x = X_PART(36.2); y = Y_PART(20.1); w = W_PART(2.3); h = H_PART(2); }; class SlotHeadgear: SlotPrimary { x = X_PART(26.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class SlotGoggles: SlotPrimary { x = X_PART(29.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class SlotHMD: SlotPrimary { x = X_PART(32.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class SlotBinoculars: SlotPrimary { x = X_PART(35.6); y = Y_PART(2.5); w = W_PART(2.9); h = H_PART(2.9); }; class SlotMap: SlotPrimary { x = X_PART(15.16); y = Y_PART(20.1); w = W_PART(2); h = H_PART(2); }; class SlotGPS: SlotPrimary { x = X_PART(17.38); y = Y_PART(20.1); w = W_PART(2); h = H_PART(2); }; class SlotCompass: SlotPrimary { x = X_PART(21.82); y = Y_PART(20.1); w = W_PART(2); h = H_PART(2); }; class SlotRadio: SlotPrimary { x = X_PART(19.6); y = Y_PART(20.1); w = W_PART(2); h = H_PART(2); }; class SlotWatch: SlotPrimary { x = X_PART(24.04); y = Y_PART(20.1); w = W_PART(2); h = H_PART(2); }; class UniformTab: GroundTab { x = X_PART(15.1); y = Y_PART(2.5); w = W_PART(3.5); h = H_PART(3); }; class UniformSlot: SlotPrimary { x = X_PART(15.35); y = Y_PART(2.5); w = W_PART(3); h = H_PART(3); }; class UniformLoad: GroundLoad { x = X_PART(15.1); y = Y_PART(5.5); w = W_PART(3.5); h = H_PART(0.5); }; class UniformContainer: GroundContainer { x = X_PART(15.1); y = Y_PART(6); w = W_PART(11); h = H_PART(14); }; class VestTab: UniformTab { x = X_PART(18.85); y = Y_PART(2.5); w = W_PART(3.5); h = H_PART(3); }; class VestSlot: SlotPrimary { x = X_PART(19.1); y = Y_PART(2.5); w = W_PART(3); h = H_PART(3); }; class VestLoad: GroundLoad { x = X_PART(18.85); y = Y_PART(5.5); w = W_PART(3.5); h = H_PART(0.5); }; class BackpackTab: UniformTab { x = X_PART(22.6); y = Y_PART(2.5); w = W_PART(3.5); h = H_PART(3); }; class BackpackSlot: SlotPrimary { x = X_PART(22.85); y = Y_PART(2.5); w = W_PART(3); h = H_PART(3); }; class BackpackLoad: GroundLoad { x = X_PART(22.6); y = Y_PART(5.5); w = W_PART(3.5); h = H_PART(0.5); }; class TotalLoad: GroundLoad { // Center: progressbar height decrease x = X_PART(15.1); y = Y_PART(22.5); w = W_PART(23.4); h = H_PART(0.5); // default 1 }; class ContainerMarker: GroundTab { x = X_PART(0); y = Y_PART(24); w = W_PART(1); h = H_PART(1); }; class GroundMarker: ContainerMarker { x = X_PART(1.5); y = Y_PART(24); w = W_PART(1); h = H_PART(1); }; class SoldierMarker: ContainerMarker { x = X_PART(3); y = Y_PART(24); w = W_PART(1); h = H_PART(1); }; }; };