#include "..\script_component.hpp" /* * Author: Jonpas * Called when a unit dies. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [bob] call ace_captives_fnc_handleKilled * * Public: No */ params ["_unit"]; TRACE_1("handleKilled",_unit); // Remove handcuffs on a dead unit, removing them after unit goes into ragdoll causes a stand-up twitch and restarts the ragdoll if (_unit getVariable [QGVAR(isHandcuffed), false]) then { [_unit, false] call FUNC(setHandcuffed); };