// Pixel grid #define pixelScale 0.25 #define GRID_W (pixelW * pixelGridNoUIScale * pixelScale) #define GRID_H (pixelH * pixelGridNoUIScale * pixelScale) #define WIDTH_TOTAL (safezoneW - 2 * (93 * GRID_W)) #define WIDTH_GAP (WIDTH_TOTAL / 100) #define WIDTH_SINGLE ((WIDTH_TOTAL - 6 * WIDTH_GAP) / 5) // IDCs #define IDD_ace_arsenal 1127001 #define IDC_mouseArea 0 #define IDC_arrowMinus 101 #define IDC_arrowPlus 102 #define IDC_blockLeftFrame 3 #define IDC_blockLeftBackground 4 #define IDC_blockRightFrame 5 #define IDC_blockRighttBackground 6 #define IDC_loadIndicator 7 #define IDC_loadIndicatorBar 701 #define IDC_totalWeight 8 #define IDC_totalWeightText 801 #define IDC_message 9 #define IDC_menuBar 10 #define IDC_menuBarClose 1001 #define IDC_buttonHide 1002 #define IDC_buttonLoadouts 1003 #define IDC_buttonExport 1004 #define IDC_buttonImport 1005 #define IDC_infoBox 11 #define IDC_infoBackground 1101 #define IDC_infoName 1102 #define IDC_infoAuthor 1103 #define IDC_DLCBackground 1104 #define IDC_DLCIcon 1105 #define IDC_mouseBlock 12 #define IDC_leftTabContent 13 #define IDC_rightTabContent 14 #define IDC_rightTabContentListnBox 15 #define IDC_sortLeftTab 16 #define IDC_sortRightTab 17 #define IDC_leftSearchbar 18 #define IDC_leftSearchbarButton 41 #define IDC_rightSearchbar 19 #define IDC_rightSearchbarButton 42 #define IDC_tabLeft 20 #define IDC_iconBackgroundPrimaryWeapon 2001 #define IDC_buttonPrimaryWeapon 2002 #define IDC_iconBackgroundHandgun 2003 #define IDC_buttonHandgun 2004 #define IDC_iconBackgroundSecondaryWeapon 2005 #define IDC_buttonSecondaryWeapon 2006 #define IDC_iconBackgroundHeadgear 2007 #define IDC_buttonHeadgear 2008 #define IDC_iconBackgroundUniform 2009 #define IDC_buttonUniform 2010 #define IDC_iconBackgroundVest 2011 #define IDC_buttonVest 2012 #define IDC_iconBackgroundBackpack 2013 #define IDC_buttonBackpack 2014 #define IDC_iconBackgroundGoggles 2015 #define IDC_buttonGoggles 2016 #define IDC_iconBackgroundNVG 2017 #define IDC_buttonNVG 2018 #define IDC_iconBackgroundBinoculars 2019 #define IDC_buttonBinoculars 2020 #define IDC_iconBackgroundMap 2021 #define IDC_buttonMap 2022 #define IDC_iconBackgroundGPS 2023 #define IDC_buttonGPS 2024 #define IDC_iconBackgroundRadio 2025 #define IDC_buttonRadio 2026 #define IDC_iconBackgroundCompass 2028 #define IDC_buttonCompass 2029 #define IDC_iconBackgroundWatch 2030 #define IDC_buttonWatch 2031 #define IDC_iconBackgroundFace 2032 #define IDC_buttonFace 2033 #define IDC_iconBackgroundVoice 2034 #define IDC_buttonVoice 2035 #define IDC_iconBackgroundInsigna 2036 #define IDC_buttonInsigna 2037 #define IDC_iconBackgroundOptic 21 #define IDC_buttonOptic 22 #define IDC_iconBackgroundItemAcc 23 #define IDC_buttonItemAcc 24 #define IDC_iconBackgroundMuzzle 25 #define IDC_buttonMuzzle 26 #define IDC_iconBackgroundBipod 27 #define IDC_buttonBipod 28 #define IDC_iconBackgroundCurrentMag 3001 #define IDC_buttonCurrentMag 3002 #define IDC_iconBackgroundCurrentMag2 3003 #define IDC_buttonCurrentMag2 3004 #define IDC_iconBackgroundMag 29 #define IDC_buttonMag 30 #define IDC_iconBackgroundMagALL 31 #define IDC_buttonMagALL 32 #define IDC_iconBackgroundThrow 33 #define IDC_buttonThrow 34 #define IDC_iconBackgroundPut 35 #define IDC_buttonPut 36 #define IDC_iconBackgroundMisc 37 #define IDC_buttonMisc 38 #define IDC_buttonRemoveAllSelected 39 #define IDC_buttonRemoveAll 40 #define IDC_statsBox 51 #define IDC_statsTitle1 5101 #define IDC_statsBackground1 5102 #define IDC_statsBar1 5103 #define IDC_statsText1 5104 #define IDC_statsTitle2 5105 #define IDC_statsBackground2 5106 #define IDC_statsBar2 5107 #define IDC_statsText2 5108 #define IDC_statsTitle3 5109 #define IDC_statsBackground3 5110 #define IDC_statsBar3 5111 #define IDC_statsText3 5112 #define IDC_statsTitle4 5113 #define IDC_statsBackground4 5114 #define IDC_statsBar4 5115 #define IDC_statsText4 5116 #define IDC_statsTitle5 5117 #define IDC_statsBackground5 5118 #define IDC_statsBar5 5119 #define IDC_statsText5 5120 #define IDC_statsPreviousPage 52 #define IDC_statsNextPage 53 #define IDC_statsCurrentPage 54 #define IDC_statsButton 55 #define IDC_statsButtonClose 56 #define IDD_loadouts_display 1127002 #define IDC_centerBox 3 #define IDC_centerTitle 301 #define IDC_contentPanel 302 #define IDC_textEditBox 303 #define IDC_buttonSave 304 #define IDC_buttonLoad 305 #define IDC_buttonShare 306 #define IDC_buttonDelete 307 #define IDC_buttonRename 308 #define IDC_loadoutsSearchbar 309 #define IDC_buttonMyLoadoutsBackground 401 #define IDC_buttonMyLoadouts 402 #define IDC_buttonDefaultLoadoutsBackground 403 #define IDC_buttonDefaultLoadouts 404 #define IDC_buttonSharedLoadoutsBackground 405 #define IDC_buttonSharedLoadouts 406 #define FADE_DELAY 0.15 #define CAM_DIS_MAX 5 #define RIGHT_PANEL_ACC_IDCS IDC_buttonOptic, IDC_buttonItemAcc, IDC_buttonMuzzle, IDC_buttonBipod #define RIGHT_PANEL_ACC_BACKGROUND_IDCS IDC_iconBackgroundOptic, IDC_iconBackgroundItemAcc, IDC_iconBackgroundMuzzle, IDC_iconBackgroundBipod #define RIGHT_PANEL_ITEMS_IDCS IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut, IDC_buttonMisc #define RIGHT_PANEL_ITEMS_BACKGROUND_IDCS IDC_iconBackgroundMag, IDC_iconBackgroundMagALL, IDC_iconBackgroundThrow, IDC_iconBackgroundPut, IDC_iconBackgroundMisc #define ARROWS_IDCS IDC_arrowMinus, IDC_arrowPlus #define GETDLC\ {\ private _dlc = "";\ private _addons = configsourceaddonlist _this;\ if (count _addons > 0) then {\ private _mods = configsourcemodlist (configfile >> "CfgPatches" >> _addons select 0);\ if (count _mods > 0) then {\ _dlc = _mods select 0;\ };\ };\ _dlc\ } #define ADDMODICON\ {\ private _dlcName = _this call GETDLC;\ if (_dlcName != "") then {\ _ctrlPanel lbsetpictureright [_lbAdd,(modParams [_dlcName,["logo"]]) param [0,""]];\ _modID = GVAR(modList) find _dlcName;\ if (_modID < 0) then {_modID = GVAR(modList) pushback _dlcName;};\ _ctrlPanel lbsetvalue [_lbAdd,_modID];\ };\ }; #define ADDBINOCULARSMAG\ private _magazines = getarray (configfile >> "cfgweapons" >> _item >> "magazines");\ if (count _magazines > 0) then {GVAR(center) addmagazine (_magazines select 0)}; #define TOGGLE_RIGHT_PANEL_WEAPON\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 0;\ _x ctrlShow true;\ _x ctrlEnable true;\ _x ctrlCommit FADE_DELAY;\ } foreach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground,\ IDC_rightTabContent,\ IDC_sortRightTab,\ RIGHT_PANEL_ACC_IDCS,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton,\ IDC_buttonCurrentMag\ ];\ private _buttonCurrentMag2Ctrl = _display displayCtrl IDC_buttonCurrentMag2;\ if (GVAR(currentLeftPanel) == IDC_buttonPrimaryWeapon) then {\ _buttonCurrentMag2Ctrl ctrlSetFade 0;\ _buttonCurrentMag2Ctrl ctrlShow true;\ _buttonCurrentMag2Ctrl ctrlEnable true;\ } else {\ _buttonCurrentMag2Ctrl ctrlSetFade 1;\ _buttonCurrentMag2Ctrl ctrlShow false;\ _buttonCurrentMag2Ctrl ctrlEnable false;\ };\ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } foreach [\ IDC_loadIndicator,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_rightTabContentListnBox,\ RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\ IDC_buttonRemoveAll\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetPosition [\ safezoneX + safezoneW - 93 * GRID_W,\ safezoneY + 14 * GRID_H,\ 80 * GRID_W,\ safezoneH - 28 * GRID_H\ ];\ _x ctrlCommit 0;\ } foreach [\ IDC_rightTabContent,\ IDC_rightTabContentListnBox,\ IDC_blockRightFrame,\ IDC_blockRighttBackground\ ]; #define TOGGLE_RIGHT_PANEL_CONTAINER\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 0;\ _x ctrlShow true;\ _x ctrlEnable true;\ _x ctrlCommit FADE_DELAY;\ } foreach [\ IDC_blockRightFrame, \ IDC_blockRighttBackground,\ IDC_loadIndicator,\ IDC_rightTabContentListnBox,\ IDC_sortRightTab,\ IDC_tabRight,\ RIGHT_PANEL_ACC_IDCS,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } foreach [\ IDC_buttonCurrentMag,\ IDC_buttonCurrentMag2,\ IDC_iconBackgroundCurrentMag,\ IDC_iconBackgroundCurrentMag2\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetPosition [\ safezoneX + safezoneW - 93 * GRID_W,\ safezoneY + 14 * GRID_H,\ 80 * GRID_W,\ safezoneH - 34 * GRID_H\ ];\ _x ctrlCommit 0;\ } foreach [\ IDC_rightTabContent,\ IDC_rightTabContentListnBox,\ IDC_blockRightFrame,\ IDC_blockRighttBackground\ ]; #define TOGGLE_RIGHT_PANEL_HIDE\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } foreach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground,\ IDC_loadIndicator,\ IDC_rightTabContent,\ IDC_rightTabContentListnBox,\ IDC_sortRightTab,\ RIGHT_PANEL_ACC_BACKGROUND_IDCS,\ RIGHT_PANEL_ACC_IDCS,\ RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_buttonRemoveAll,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton,\ IDC_buttonCurrentMag,\ IDC_buttonCurrentMag2,\ IDC_iconBackgroundCurrentMag,\ IDC_iconBackgroundCurrentMag2\ ]; #define LIST_DEFAULTS\ [\ [\ (primaryweapon GVAR(center) call bis_fnc_baseWeapon),\ (secondaryweapon GVAR(center) call bis_fnc_baseWeapon),\ (handgunweapon GVAR(center) call bis_fnc_baseWeapon)\ ],\ [\ [primaryWeaponItems GVAR(center), secondaryWeaponItems GVAR(center), handgunItems GVAR(center)],\ [primaryWeaponMagazine GVAR(center), secondaryWeaponMagazine GVAR(center), handgunMagazine GVAR(center)]\ ],\ uniformItems GVAR(center) + vestItems GVAR(center) + backpackItems GVAR(center),\ [headgear GVAR(center)],\ [uniform GVAR(center)],\ [vest GVAR(center)],\ [backpack GVAR(center)],\ [goggles GVAR(center)],\ [hmd GVAR(center)],\ [binocular GVAR(center)]\ ] #define CHECK_WEAPON_OR_ACC\ _item in (_weaponsArray select 0) ||\ {_item in (_weaponsArray select 1)} ||\ {_item in (_weaponsArray select 2)} ||\ {_item in (GVAR(virtualItems) select 9)} ||\ {_item in (_accsArray select 0)} ||\ {_item in (_accsArray select 1)} ||\ {_item in (_accsArray select 2)} ||\ {_item in (_accsArray select 3)} #define CHECK_ASSIGNED_ITEMS\ _item in (GVAR(virtualItems) select 10) ||\ {_item in (GVAR(virtualItems) select 11)} ||\ {_item in (GVAR(virtualItems) select 12)} ||\ {_item in (GVAR(virtualItems) select 13)} ||\ {_item in (GVAR(virtualItems) select 14)} ||\ {_item in (GVAR(virtualItems) select 8)} #define CHECK_CONTAINER\ _item in (GVAR(virtualItems) select 4) ||\ {_item in (GVAR(virtualItems) select 5)} ||\ {_item in (GVAR(virtualItems) select 6)} #define CLASS_CHECK_ITEM\ isClass (_weaponCfg >> _item) ||\ {isClass (_vehcCfg >> _item)} ||\ {isClass (_glassesCfg >> _item)} ||\ {isClass (_magCfg >> _item)} #define CHECK_CONTAINER_ITEMS\ _item in (GVAR(virtualItems) select 3) ||\ {_item in (_accsArray select 0)} ||\ {_item in (_accsArray select 1)} ||\ {_item in (_accsArray select 2)} ||\ {_item in (_accsArray select 3)} ||\ {_item in (GVAR(virtualItems) select 4)} ||\ {_item in (GVAR(virtualItems) select 5)} ||\ {_item in (GVAR(virtualItems) select 6)} ||\ {_item in (GVAR(virtualItems) select 7)} ||\ {_item in (GVAR(virtualItems) select 8)} ||\ {_item in (GVAR(virtualItems) select 10)} ||\ {_item in (GVAR(virtualItems) select 11)} ||\ {_item in (GVAR(virtualItems) select 12)} ||\ {_item in (GVAR(virtualItems) select 13)} ||\ {_item in (GVAR(virtualItems) select 14)} ||\ {_item in (GVAR(virtualItems) select 15)} ||\ {_item in (GVAR(virtualItems) select 16)} ||\ {_item in (GVAR(virtualItems) select 17)} #define ADD_LOADOUTS_LIST_PICTURES\ _contentPanelCtrl lnbSetPicture [[_newRow, 2], getText (configFile >> "cfgWeapons" >> ((_loadout select 0) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 3], getText (configFile >> "cfgWeapons" >> ((_loadout select 1) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 4], getText (configFile >> "cfgWeapons" >> ((_loadout select 2) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 5], getText (configFile >> "cfgWeapons" >> ((_loadout select 3) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 6], getText (configFile >> "cfgWeapons" >> ((_loadout select 4) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "cfgVehicles" >> ((_loadout select 5) select 0) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (configFile >> "cfgWeapons" >> (_loadout select 6) >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadout select 7) >> "picture")];