/* * Author: commy2 * * Get the available firing modes of a weapon. Will ignore the ai helper modes. * * Argument: * 0: A weapon in cfgWeapons (String) * * Return value: * All firing modes (Array) */ private ["_weapon", "_modes"]; _weapon = _this select 0; _modes = []; { if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then { _modes pushBack _x; }; if (_x == "this") then { _modes pushBack _weapon; }; } forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes"); _modes