class CfgVehicles { /*class Man; class CAManBase: Man { // @todo class UserActions { class ACE_Fire { displayName = ""; priority = -99; available = 1; radius = 2.5; radiusView = 0; position = ""; showWindow = 0; showIn3D = 0; onlyForPlayer = 1; shortcut = "DefaultAction"; condition = "call ACE_Common_UserActionFireCondition"; statement = "call ACE_Common_UserActionFire"; userActionID = 100; }; }; };*/ // += needs a non inherited entry in that class, otherwise it simply overwrites //#include class Module_F; class ACE_ModuleCheckPBOs: Module_F { author = "$STR_ACE_Common_ACETeam"; category = "ACE"; displayName = "Check PBOs"; function = "ACE_Common_fnc_moduleCheckPBOs"; scope = 2; isGlobal = 1; icon = QUOTE(PATHTOF(UI\IconCheckPBO_ca.paa)); class Arguments { class Action { displayName = "Action"; description = "What to do with people who do not have the right PBOs?"; class values { class WarnOnce { default = 1; name = "Warn once"; value = 0; }; class Warn { name = "Warn (permanent)"; value = 1; }; class Kick { name = "Kick"; value = 2; }; }; }; class CheckAll { displayName = "Check all addons"; description = "Check all addons instead of only those of ACE?"; typeName = "BOOL"; class values { class WarnOnce { default = 1; name = "No"; value = 0; }; class Warn { name = "Yes"; value = 1; }; }; }; class Whitelist { displayName = "Whitelist"; description = "What addons are allowed regardless?"; typeName = "STRING"; class values { default = "[]"; }; }; }; }; class ACE_ModuleLSDVehicles: Module_F { author = "$STR_ACE_Common_ACETeam"; category = "ACE"; displayName = "LSD Vehicles"; function = "ACE_Common_fnc_moduleLSDVehicles"; scope = 2; isGlobal = 1; class Arguments { }; }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { author = "$STR_ACE_Common_ACETeam"; displayName = "$STR_ACE_Common_MiscItems"; transportMaxWeapons = 9001; transportMaxMagazines = 9001; transportMaxItems = 9001; maximumload = 2000; class TransportWeapons {}; class TransportMagazines {}; class TransportItems {}; class TransportBackpacks {}; }; };