// by commy2 #include "\z\ace\addons\common\script_component.hpp" private "_unit"; _unit = _this select 0; if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then { [_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation); };