/* * Author: commy2 * Opens menu select UI * * Arguments: * 0: Unit * 1: Vehicle * * Return value: * None * * Example: * [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_vehicle); private ["_cargo", "_actions"]; // Allow interaction with all cargo slots and all FFV slots _cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew); // You can only interact if you are in cargo or FFV yourself. exit otherwise if !(_unit in _cargo) exitWith {}; GVAR(InteractionMenu_Crew) = _cargo; // Prepare: add header and "OK" button to select menu _actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_Interaction_Interact"] call FUNC(prepareSelectMenu); // Prepare: add all cargo units as options to select menu { if (_x != _unit) then { _actions = [ _actions, [_x] call EFUNC(common,getName), QUOTE(PATHTOF(UI\dot_ca.paa)), _forEachIndex ] call FUNC(addSelectableItem); }; } forEach _cargo; // Open select menu [ _actions, { call FUNC(hideMenu); [0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu); GVAR(InteractionMenu_Crew) = nil; }, { call FUNC(hideMenu); } ] call FUNC(openSelectMenu);