/* * Author: Alganthe * onUnLoad EH for arsenal. * * Arguments: * None * * Return Value: * None * * Public: No */ #include "script_component.hpp" (_this select 1) params ["", "_exitCode"]; GVAR(camera) cameraEffect ["terminate", "back"]; private _cameraData = [getposAtl GVAR(camera), (getposAtl GVAR(camera)) vectorFromTo (getposAtl GVAR(cameraHelper))]; [QGVAR(displayClosed), []] call CBA_fnc_localEvent; removeMissionEventHandler ["draw3D", GVAR(camPosUpdateHandle)]; GVAR(camera) cameraEffect ["terminate","back"]; player switchCamera GVAR(cameraView); deleteVehicle GVAR(cameraHelper); camDestroy GVAR(camera); if (is3DEN) then { private _centerOriginParent = objectParent GVAR(centerOrigin); if !(isNull _centerOriginParent) then { _centerOriginParent hideObject false; }; GVAR(centerOrigin) hideObject false; // Apply the loadout from the dummy to all selected units if (_exitCode == 1) then { { _x setUnitLoadout (getUnitLoadout GVAR(center)); } foreach (get3DENSelected "object"); save3DENInventory (get3DENSelected "object"); }; deleteVehicle GVAR(light); deleteVehicle GVAR(center); GVAR(centerOrigin) = nil; GVAR(light) = nil; get3DENCamera cameraEffect ["internal","back"]; ["ShowInterface",true] call bis_fnc_3DENInterface; GVAR(visionMode) call bis_fnc_3DENVisionMode; } else { // Select correct weapon switch GVAR(selectedWeaponType) do { case 0: {GVAR(center) selectWeapon primaryWeapon GVAR(center);}; case 1: {GVAR(center) selectWeapon secondaryWeapon GVAR(center);}; case 2: {GVAR(center) selectWeapon handgunWeapon GVAR(center);}; }; }; if (isMultiplayer) then { [QGVAR(broadcastFace), [GVAR(center), GVAR(currentFace)], QGVAR(center) + "_face"] call CBA_fnc_globalEventJIP; [QGVAR(center) + "_face", GVAR(center)] call CBA_fnc_removeGlobalEventJIP; [QGVAR(broadcastVoice), [GVAR(center), GVAR(currentVoice)], QGVAR(center) + "_voice"] call CBA_fnc_globalEventJIP; [QGVAR(center) + "_voice", GVAR(center)] call CBA_fnc_removeGlobalEventJIP; }; if !(isnull curatorCamera) then { curatorcamera cameraEffect ["internal","back"]; }; GVAR(camera) = nil; GVAR(cameraHelper) = nil; GVAR(mouseButtonState) = nil; GVAR(currentLeftPanel) = nil; GVAR(currentRightPanel) = nil; GVAR(leftSearchbarFocus) = nil; GVAR(rightSearchbarFocus) = nil; GVAR(shiftState) = nil; GVAR(leftTabFocus) = nil; GVAR(rightTabFocus) = nil; GVAR(rightTabLnBFocus) = nil; GVAR(selectedWeaponType) = nil; GVAR(virtualItems) = nil; GVAR(currentItems) = nil; GVAR(currentFace) = nil; GVAR(currentVoice) = nil; GVAR(currentInsignia) = nil; GVAR(currentAction) = nil; GVAR(center) = nil; showHUD true;