// by commy2 #include "script_component.hpp" private ["_player", "_vehicle", "_brightness"]; _player = _this select 0; _vehicle = _this select 1; _brightness = _player getVariable [QGVAR(NVGBrightness), 0]; if (_brightness < 1) then { _brightness = round (10 * _brightness + 1) / 10; _player setVariable [QGVAR(NVGBrightness), _brightness, false]; GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectNVGBrightness) ppEffectCommit 0; [format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured); playSound "ACE_Sound_Click"; };