/* * Author: commy2 and CAA-Picard * * Handle fire of local vehicle weapons creating overpressure zones * * Argument: * 0: Unit that fired (Object) * 1: Weapon fired (String) * 2: Muzzle (String) * 3: Mode (String) * 4: Ammo (String) * 5: Magazine (String) * 6: Projectile (Object) * * Return value: * None */ //#define DEBUG_MODE_FULL #include "script_component.hpp" EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); // Prevent AI from causing overpressure damage if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets? private ["_position", "_direction"]; _position = getPosASL _projectile; _direction = vectorDir _projectile; private ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"]; _dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; _dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); _dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); // Damage to others private "_affected"; _affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange]; // Let each client handle their own affected units ["overpressure", _affected, [_firer, _position, _direction, _weapon]] call EFUNC(common,targetEvent); // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); private "_ref"; _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif