---
layout: wiki
title: ACE3 Events System
description: Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality.
group: development
parent: wiki
order: 3
---
## 1. Event Handlers
Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality.
The commands are listed below.
* `[eventName, eventCodeBlock] call ace_common_fnc_addEventHandler`
adds an event handler with the event name and returns the event handler id.
* `[eventName, args] call ace_common_fnc_globalEvent`
calls an event with the listed args on all machines, the local machine, and the server.
* `[eventName, args] call ace_common_fnc_serverEvent`
calls an event just on the server computer (dedicated or self-hosted).
* `[eventName, targetObject(s), args] call ace_common_fnc_targetEvent`
calls an event just on the targeted object or list of objects.
* `[eventName, args] call ace_common_fnc_localEvent`
calls an event just on the local machine, useful for inter-module events.
Events can be removed or cleared with the following commands.
* `[eventName, eventHandlerId] call ace_common_fnc_removeEventHandler`
will remove a specific event handler of the event name, using the ID returned from `ace_common_fnc_addEventHandler`.
* `[eventName] call ace_common_fnc_removeAllEventHandlers`
will remove all event handlers for that type of event.
### 1.1 Synchronized Events
* `[eventName, eventCodeBlock, ttlNumberOrCodeBlock] call ace_common_fnc_addSyncedEventHandler`
adds a globally synchronized event handler which will expire events after the provided TTL, or the code returns true.
* `[eventName] call ace_common_fnc_removeSyncedEventHandler`
will remove a specific event handler of the event name, using the ID returned from `ace_common_fnc_addSyncedEventHandler`.
* * `[eventName, args, ttlNumberOrCodeBlock] call ace_common_fnc_syncedEvent`
calls a global synchronized event, which will also be run on JIP players unless it has expired; event will expire after the provided TTL, or the code returns true.
### 1.2 Pattern:
```c++
// tapper machine
["tapShoulder", [_target], [otherArguments]] call EFUNC(common,targetEvent);
// target machine XEH_preInit.sqf
PREP(onTapShoulder);
["tapShoulder", FUNC(onTapShoulder) ] call EFUNC(common,addEventHandler);
```
### 1.3 Listenable Event List:
Event Key |
Description |
Source(s) |
Passed Parameter(s) (_this) |
Locality |
"playerChanged" |
`player` changed (zeus/respawn) |
common |
[_newPlayer, _oldPlayer] |
local |
"PlayerJIP" |
Player was a JIP player, and `player` object is now created. |
common |
[_player] |
local |
"playerInventoryChanged" |
Inventory changed |
common |
[_player, getAllGear-Array] |
local |
"playerVisionModeChanged" |
Vision mode changed (e.g. NVG on) |
common |
[_unit, _newVisionMode] |
local |
"inventoryDisplayChanged" |
Inventory display opened/closed |
common |
[_unit, _isOpen] |
local |
"zeusDisplayChanged" |
Zeus display opened/closed |
common |
[_unit, _isOpen] |
local |
"cameraViewChanged" |
Camera view changed |
common |
[_unit, _newCameraView] |
local |
"playerVehicleChanged" |
Player vehicle changed |
common |
[_unit, _newVehicle] |
local |
"playerTurretChanged" |
Player turret changed |
common |
[_unit, _newTurretIndexArray] |
local |
"infoDisplayChanged" |
On info box change (e.g. entering and leaving a vehicle) |
common |
[_display, _type] |
local |
"inventoryDisplayLoaded" |
On opening the inventory display |
common |
[_display] |
local |
"mapDisplayLoaded" |
On loading the map (briefing and mission start) |
common |
[_display, _mapType] |
local |
"interactionMenuOpened" |
Interaction Menu Opened |
interaction |
|
local |
"killedByFriendly" |
On TK/Civilian Killed |
respawn |
|
local |
"drawing_requestMarkers" |
Request Drawing Markers |
map |
|
target |
"drawing_sendbackMarkers" |
Send Drawing Markers |
map |
|
target |
"drawing_addLineMarker" |
Line Drawn |
map |
|
global |
"drawing_removeLineMarker" |
Line Deleted |
map |
|
global |
"flashbangExplosion" |
Flashbang Goes Bang |
grenades |
|
target |
### 1.4 Callable Event List:
Event Key |
Description |
Parameters |
Owner |
Locality |
"ace_fcs_forceChange" |
force FCS updates |
fcs |
fcs |
local |