/* * Author: commy2 * Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle * * Arguments: * 0: _vehicle <OBJECT> * 2: dunno <OBJECT> * 1: _unit <OBJECT> * * Return Value: * The return value <BOOL> * * Example: * [car2, x, player] call ACE_captives_fnc_handleGetIn * * Public: No */ #include "script_component.hpp" PARAMS_3(_vehicle,_dontcare,_unit); if (local _unit) then { if (_unit getVariable [QGVAR(isEscorting), false]) then { _unit setVariable [QGVAR(isEscorting), false, true]; }; if (_unit getVariable [QGVAR(isSurrendering), false]) then { [_unit, false] call FUNC(setSurrender); }; };