#include "script_component.hpp" #include "initKeybinds.sqf" GVAR(bulletDatabase) = []; GVAR(bulletDatabaseStartTime) = []; GVAR(bulletDatabaseSpeed) = []; GVAR(bulletDatabaseFrames) = []; GVAR(bulletDatabaseLastFrame) = []; GVAR(bulletDatabaseHDeflect) = []; GVAR(bulletDatabaseSpinDrift) = []; GVAR(bulletDatabaseOccupiedIndices) = []; GVAR(bulletDatabaseFreeIndices) = []; GVAR(WindInfo) = false; GVAR(WindInfoStart) = time; GVAR(Protractor) = false; GVAR(ProtractorStart) = time; GVAR(SimulationPrecision) = 1; GVAR(WindEnabled) = true; GVAR(SpinDriftEnabled) = true; GVAR(CoriolisEnabled) = true; GVAR(EoetvoesEnabled) = true; GVAR(AdvancedAirDragEnabled) = true; GVAR(TransonicRegionEnabled) = true; GVAR(AmmoTemperatureEnabled) = true; GVAR(BulletTraceEnabled) = true; GVAR(AtmosphericDensitySimulationEnabled) = true; GVAR(BarrelLengthInfluenceEnabled) = true; GVAR(VehicleGunnerEnabled) = true; GVAR(INIT_MESSAGE_ENABLED) = false; [] call FUNC(initializeTerrainExtension);