/* * Author: commy2 * * Get players weapon direction and slope * * Argument: * 0: Weapon name (String) * * Return value: * 0: Azimuth (Number) * 1: Inclination or 'slope' (Number) */ #include "script_component.hpp" private ["_weapon", "_direction", "_azimuth", "_inclination"]; _weapon = _this select 0; _direction = ACE_player weaponDirection _weapon; _azimuth = (_direction select 0) atan2 (_direction select 1); _inclination = asin (_direction select 2); if (_azimuth < 0) then {_azimuth = _azimuth + 360}; [_azimuth, _inclination]