// by esteldunedain #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) && {inputAction 'reloadMagazine' == 0} && {!weaponLowered ACE_player} && {speed ACE_player < 1}) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon); // Return false so it doesn't block other actions false }, {false}, [15, [false, false, false]], false] call cba_fnc_addKeybind;