class CfgAmmo { class Chemlight_base; class ACE_FlashlightProxy_White: Chemlight_base { model = "\A3\Weapons_f\empty"; effectsSmoke = "ACE_FlashlightEffect_White"; explosionTime = 0.01; timeToLive = 1e10; soundImpactHard1[] = {"",1,1}; soundImpactHard2[] = {"",1,1}; soundImpactHard3[] = {"",1,1}; soundImpactHard4[] = {"",1,1}; soundImpactHard5[] = {"",1,1}; soundImpactHard6[] = {"",1,1}; soundImpactHard7[] = {"",1,1}; soundImpactIron1[] = {"",1,1}; soundImpactIron2[] = {"",1,1}; soundImpactIron3[] = {"",1,1}; soundImpactIron4[] = {"",1,1}; soundImpactIron5[] = {"",1,1}; soundImpactSoft1[] = {"",1,1}; soundImpactSoft2[] = {"",1,1}; soundImpactSoft3[] = {"",1,1}; soundImpactSoft4[] = {"",1,1}; soundImpactSoft5[] = {"",1,1}; soundImpactSoft6[] = {"",1,1}; soundImpactSoft7[] = {"",1,1}; soundImpactWater1[] = {"",1,1}; soundImpactWater2[] = {"",1,1}; soundImpactWater3[] = {"",1,1}; soundImpactWoodExt1[] = {"",1,1}; soundImpactWoodExt2[] = {"",1,1}; soundImpactWoodExt3[] = {"",1,1}; soundImpactWoodExt4[] = {"",1,1}; }; class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Red"; }; class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Blue"; }; class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Green"; }; class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Yellow"; }; };