class CfgWeapons { class missiles_SCALPEL; class GVAR(launcher): missiles_SCALPEL { displayName = CSTRING(Hellfire); GVAR(enabled) = 1; // show attack profile / lock on hud EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) canLock = 0; weaponLockSystem = 0; magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"}; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; };