class CfgAmmo { class FlareCore; class FlareBase: FlareCore { intensity = 20000; flareSize = 12; timeToLive = 60; }; class F_40mm_White: FlareBase { intensity = 40000; flareSize = 12; }; class F_20mm_White: FlareBase { intensity = 20000; flareSize = 6; }; class F_Signal_Green: FlareBase { intensity = 20000; flareSize = 12; }; class Flare_82mm_AMOS_White: FlareCore { intensity = 80000; flareSize = 12; timeToLive = 60; }; class ACE_F_Hand_White: F_20mm_White { timeToLive = 60; }; class F_20mm_Red; class ACE_F_Hand_Red: F_20mm_Red { timeToLive = 60; }; class F_20mm_Green; class ACE_F_Hand_Green: F_20mm_Green { timeToLive = 60; }; class F_20mm_Yellow; class ACE_F_Hand_Yellow: F_20mm_Yellow { timeToLive = 60; }; class SmokeShell; class ACE_G_Handflare_White: SmokeShell { GVAR(flare) = 1; GVAR(color)[] = {0.5,0.5,0.5,0.5}; model = "\A3\weapons_f\ammo\flare_white"; dangerRadiusHit = -1; suppressionRadiusHit = -1; typicalSpeed = 22; cost = 100; deflecting = 30; explosionTime = 3; timeToLive = 60; grenadeFireSound[] = {}; grenadeBurningSound[] = {}; aiAmmoUsageFlags = "4 + 2"; smokeColor[] = {0,0,0,0}; effectsSmoke = "ACE_HandFlareEffect"; whistleDist = 0; }; class ACE_G_Handflare_Red: ACE_G_Handflare_White { GVAR(color)[] = {0.5,0.25,0.25,0.5}; model = "\A3\weapons_f\ammo\flare_red"; }; class ACE_G_Handflare_Green: ACE_G_Handflare_White { GVAR(color)[] = {0.25,0.5,0.25,0.5}; model = "\A3\weapons_f\ammo\flare_green"; }; class ACE_G_Handflare_Yellow: ACE_G_Handflare_White { GVAR(color)[] = {0.5,0.5,0.25,0.5}; model = "\A3\weapons_f\ammo\flare_yellow"; }; class ACE_G_M84: SmokeShell { GVAR(flashbang) = 1; model = PATHTOF(models\ACE_m84_thrown.p3d); dangerRadiusHit = -1; suppressionRadiusHit = 20; typicalSpeed = 22; cost = 40; explosive = 1E-7; deflecting = 15; explosionTime = 2.3; timeToLive = 6; grenadeFireSound[] = {}; grenadeBurningSound[] = {}; aiAmmoUsageFlags = "0"; smokeColor[] = {0,0,0,0}; effectsSmoke = "ACE_M84FlashbangEffect"; whistleDist = 0; }; };