class CfgVehicles { class AllVehicles; class Air: AllVehicles { class Turrets; }; class Helicopter: Air { class Turrets: Turrets { class MainTurret; }; commanderCanSee = 2+32; gunnerCanSee = 2+32; driverCanSee = 2+32; }; class Helicopter_Base_F: Helicopter { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class Heli_Attack_01_base_F: Helicopter_Base_F { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class B_Heli_Attack_01_F: Heli_Attack_01_base_F { driverCanEject = 1; class Turrets: Turrets { class MainTurret: MainTurret { stabilizedInAxes = 4; }; }; }; };