/* For Testing purpose only */ #define BULDOZER_OE angle0 = "rad 45"; \ angle1 = "rad 85" #define INGAME_OE angle0 = "rad -45"; \ angle1 = "rad -85" #define BULDOZER_ME angle0 = "rad -45"; \ angle1 = "rad -85" #define INGAME_ME angle0 = "rad 45"; \ angle1 = "rad 85" class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ace_mortar_2b14_skeleton: Default { isDiscrete = 1; skeletonInherit = "Default"; skeletonBones[] = { "otocvez","", "otochlaven","otocvez", "SightUnit_Optic","otochlaven", "SightUnit_Dial","SightUnit_Optic", "gunnerview","SightUnit_Dial", "shift_left","otocvez", "shift_right","otocvez" }; }; class ace_mortar_m224_skeleton: Default { skeletonBones[] = { "otocvez","", "otochlaven","otocvez", "SightUnit_Optic","otochlaven", "SightUnit_Dial","SightUnit_Optic", "gunnerview","SightUnit_Dial", "shift_left","otocvez", "shift_right","otocvez" }; }; class ace_mortar_m252_skeleton: Default { skeletonBones[] = { "otocvez","", "otochlaven","otocvez", "SightUnit_Optic","otochlaven", "SightUnit_Dial","SightUnit_Optic", "gunnerview","SightUnit_Dial", "shift_left","otocvez", "shift_right","otocvez" }; }; class ace_mortar_tampella_skeleton: Default { skeletonBones[] = { "otocvez","", "otochlaven","otocvez", "SightUnit_Optic","otochlaven", "SightUnit_Dial","SightUnit_Optic", "gunnerview","SightUnit_Dial", "shift_left","otocvez", "shift_right","otocvez" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class ace_m224: Default { skeletonName="ace_mortar_m224_skeleton"; sections[]= {}; class animations { //0 class MainTurret { type="rotationY"; source="user"; selection ="otocvez"; sourceAddress = "loop"; axis="osaveze"; minValue="-6400"; maxValue="6400"; minPhase=-6.283185; maxPhase=6.283185; angle0="rad +360"; angle1="rad -360"; }; //0a class MainTurret_RotateFast: MainTurret { }; // 1 class OpticRevolve { type="rotation"; source="user"; selection="SightUnit_Dial"; sourceAddress = "loop"; axis="SightUnit_OpticAxis"; memory = 1; animPeriod=0; minValue="-6400"; maxValue="6400"; angle0="rad -360"; angle1="rad +360"; }; // 2 class MainTurretTraverse { type="rotationY"; source="user"; selection="otocvez"; sourceAddress = "clamp"; axis="osaveze"; animPeriod=0; minValue="-200"; maxValue="200"; angle0="rad 11.25"; angle1="rad -11.25"; }; // 3 class MainGun { // Barrel elevation between 45° and 85° type="rotationX"; selection= "otochlaven"; sourceAddress = "clamp"; source="user"; axis="osahlavne"; initPhase=1100; minValue=800; maxValue=1511; INGAME_ME; //angle0 = "rad -45"; //"rad 45"; // Negative value makes it look right in Buldozer, but mirrored ingame! (see Defines) //angle1 = "rad -85"; //"rad 85"; }; // 4 class OpticElevate: MainGun { type="rotationX"; selection= "SightUnit_Optic"; sourceAddress = "clamp"; source="user"; axis="SightUnit_OpticElevateAxis"; animPeriod=0; initPhase=1100; minValue=800; maxValue=1511; INGAME_OE; //angle0 = "rad 45"; //"rad -45"; // Positive value makes it look right in Buldozer, but mirrored ingame! //angle1 = "rad 85"; //"rad -85"; }; }; }; class ace_m252: ace_m224 { skeletonName = "ace_mortar_m252_skeleton"; class animations: animations { class MainTurret: MainTurret {}; class MainTurret_RotateFast: MainTurret {}; class OpticRevolve: OpticRevolve {}; class MainTurretTraverse: MainTurretTraverse {}; class MainGun: MainGun {}; class OpticElevate: OpticElevate {}; }; }; class ace_2b14: ace_m224 { skeletonName="ace_mortar_2b14_skeleton"; class animations: animations { class MainTurret: MainTurret {}; class MainTurret_RotateFast: MainTurret {}; class OpticRevolve: OpticRevolve {}; class MainTurretTraverse: MainTurretTraverse {}; class MainGun: MainGun {}; class OpticElevate: OpticElevate {}; }; }; class ace_120_tampella: ace_m224 { skeletonName="ace_mortar_tampella_skeleton"; class animations: animations { class MainTurret: MainTurret {}; class MainTurret_RotateFast: MainTurret {}; class OpticRevolve: OpticRevolve {}; class MainTurretTraverse: MainTurretTraverse {}; class MainGun: MainGun {}; class OpticElevate: OpticElevate {}; }; }; };