#include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(trackedBullets) = []; ["ace_settingsInitialized", { //If not enabled, dont't add PFEH if (!GVAR(enabled)) exitWith {}; // Register fire event handler ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler; if (GVAR(vehicleEnabled)) then { ["ace_firedPlayerVehicle", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicleNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler; }; [] call FUNC(updateTrajectoryPFH); }] call CBA_fnc_addEventHandler;