class CfgAmmo { class ammo_Missile_mim145; class GVAR(patriot): ammo_Missile_mim145 { author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 30; // Minium flap deflection for guidance yawRate = 30; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "DopplerRadar"; seekerTypes[] = { "DopplerRadar" }; lockableTypes[] = {"Air"}; minimumSpeedFilter = 10; // filter out targets that have a closing velocity less than this minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light) maxTerrainCheck = 16000; // How far we should check for terrain defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "ZeroEffortMiss"; navigationTypes[] = { "ZeroEffortMiss" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 50; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class ammo_Missile_rim162; class GVAR(RIM162): ammo_Missile_rim162 { author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 15; // Minium flap deflection for guidance yawRate = 15; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "DopplerRadar"; seekerTypes[] = { "DopplerRadar" }; lockableTypes[] = {"Air"}; minimumSpeedFilter = 20; // filter out targets that have a closing velocity less than this minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light) maxTerrainCheck = 16000; // How far we should check for terrain defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "ZeroEffortMiss"; navigationTypes[] = { "ZeroEffortMiss" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 50; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class ammo_Missile_s750; class GVAR(s400): ammo_Missile_s750 { author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "DopplerRadar"; seekerTypes[] = { "DopplerRadar" }; lockableTypes[] = {"Air"}; minimumSpeedFilter = 5; // filter out targets that have a closing velocity less than this minimumTimeFilter = 0.000001; // filter out targets that are this close to the ground (speed of light) maxTerrainCheck = 16000; // How far we should check for terrain defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "ZeroEffortMiss"; navigationTypes[] = { "ZeroEffortMiss" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 50; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; };