/* * Author: esteldunedain * Make the player check the temperature of his spare barrels * * Arguments: * 0: Player * * Return Value: * None * * * Public: No */ #include "script_component.hpp" params ["_player"]; // Check canInteractWith: if (!([_player, objNull, ["isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith))) exitWith {}; // Make the unit go kneeling [_unit] call EFUNC(common,goKneeling); // Spawn a progress bar [ 5.0, [_player], { // Time has enlapsed, ask the server to send the hint ['spareBarrelsSendTemperatureHint', [_unit, _unit]] call EFUNC(common,serverEvent); }, {}, (localize LSTRING(CheckingSpareBarrelsTemperatures)), {true}, ["isNotInside", "isNotSitting"] ] call EFUNC(common,progressBar);