/* * Author: commy2 * Handle the InventoryChanged event. * * Arguments: * 0: Unit <OBJECT> * 1: Weapon <STRING> * * Return Value: * None * * Example: * [bob, "weapon"] call ace_trenches_fnc_handlePlayerInverntoryChanged * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (_unit getVariable [QGVAR(isPlacing), false]) then { if !("ACE_EntrenchingTool" in items _unit) then { [_unit] call FUNC(placeCancel); }; };