/* * Author: GitHawk * Get the remaining fuel amount * * Arguments: * 0: Unit * 1: Fuel Truck * * Return Value: * None * * Example: * [player, fuelTruck] call ace_refuel_fnc_checkFuel * * Public: No */ #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]]; private _fuel = [_target] call FUNC(getFuel); [ REFUEL_PROGRESS_DURATION * 2.5, [_unit, _target, _fuel], { params ["_args"]; _args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_fuel", 0, [0]]]; if (_fuel > 0 ) then { [QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent; } else { [QEGVAR(common,displayTextStructured), [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent; }; true }, {true}, localize LSTRING(CheckFuelAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar);