#include "script_component.hpp" class CfgPatches { class ACE_Parachute { units[] = {"ACE_NonSteerableParachute"}; weapons[] = {"ACE_Altimeter"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; VERSION_CONFIG; author[] = {"Garth 'LH' de Wet"}; authorUrl = "http://garth.snakebiteink.co.za/"; }; }; #include "CfgEventHandlers.hpp" #include "RscTitles.hpp" class CfgWeapons { class ItemWatch; class ACE_Altimeter:ItemWatch { author = "$STR_ACE_Common_ACETeam"; descriptionShort = "$STR_ACE_Parachute_AltimeterDescription"; displayName = "$STR_ACE_Parachute_AltimeterDisplayName"; picture = PATHTOF(UI\watch_altimeter.paa); }; }; class CfgVehicles { class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { class _xx_ACE_Altimeter { name = "ACE_Altimeter"; count = 6; }; }; class TransportBackpacks { class _xx_ACE_NonSteerableParachute { backpack = "ACE_NonSteerableParachute"; count = 4; }; }; }; class B_Parachute; class ACE_NonSteerableParachute: B_Parachute { author = "$STR_ACE_Common_ACETeam"; scope = 2; displayName = "$STR_ACE_Parachute_NonSteerableParachute"; //picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo //model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo // backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40 ParachuteClass = "NonSteerable_Parachute_F"; maximumLoad = 0; mass = 100; }; class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";}; class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";}; class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";}; };