class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_SpottingScope: ACE_ItemCore { scope = 2; displayName = CSTRING(DisplayName); descriptionShort = ""; picture = PATHTOF(UI\w_spottingscope_ca.paa); model = PATHTOF(data\w_spottingscope.p3d); class ItemInfo: InventoryItem_Base_F { mass = 40; }; }; };