#include "..\script_component.hpp"
/*
 * Author: Jonpas
 * Gets a random animations from the list.
 *
 * Arguments:
 * 0: Object to get animation pool from <OBJECT> (default: objNull)
 *
 * Return Value:
 * Random Animation <STRING>
 *
 * Example:
 * _animation = call ace_sitting_fnc_getRandomAnimation
 *
 * Public: No
 */

params [["_object", objNull, [objNull]]];

private _animations = [];

if (!isNull _object) then {
    _animations = getArray (configOf _object >> QGVAR(animations));
};

if (_animations isEqualTo []) then {
    _animations = [
        QGVAR(HubSittingChairA_idle1),
        QGVAR(HubSittingChairA_idle2),
        QGVAR(HubSittingChairA_idle3),
        QGVAR(HubSittingChairA_move1),
        QGVAR(HubSittingChairB_idle1),
        QGVAR(HubSittingChairB_idle2),
        QGVAR(HubSittingChairB_idle3),
        QGVAR(HubSittingChairB_move1),
        QGVAR(HubSittingChairC_idle1),
        QGVAR(HubSittingChairC_idle2),
        QGVAR(HubSittingChairC_idle3),
        QGVAR(HubSittingChairC_move1),
        QGVAR(HubSittingChairUA_idle1),
        QGVAR(HubSittingChairUA_idle2),
        QGVAR(HubSittingChairUA_idle3),
        QGVAR(HubSittingChairUA_move1),
        QGVAR(HubSittingChairUB_idle1),
        QGVAR(HubSittingChairUB_idle2),
        QGVAR(HubSittingChairUB_idle3),
        QGVAR(HubSittingChairUB_move1),
        QGVAR(HubSittingChairUC_idle1),
        QGVAR(HubSittingChairUC_idle2),
        QGVAR(HubSittingChairUC_idle3),
        QGVAR(HubSittingChairUC_move1)
    ];
};

// Select random animation from Animations Pool
selectRandom _animations