// MARKERS
class CfgMarkers {
  class Flag;

  // Reenable NATO symbols ...
  class b_unknown: Flag {scope = 2;};

  // ... and disable all the useless ones
  // If you think that some of these are needed, create an issue; But until
  // there's a better way to place markers, there should be only the most
  // important markers here.
  // Keep in mind that all of these can still be placed in the editor.
  class b_hq: b_unknown {scope = 1;};
  class b_installation: b_unknown {scope = 1;};
  class b_maint: b_unknown {scope = 1;};
  class b_med: b_unknown {scope = 1;};
  class b_service: b_unknown {scope = 1;};
  class b_support: b_unknown {scope = 1;};

  class n_unknown: b_unknown {};
  class n_hq: n_unknown {scope = 1;};
  class n_installation: n_unknown {scope = 1;};
  class u_installation: n_unknown {scope = 1;}; // i have no idea...
  class n_maint: n_unknown {scope = 1;};
  class n_med: n_unknown {scope = 1;};
  class n_service: n_unknown {scope = 1;};
  class n_support: n_unknown {scope = 1;};

  class o_unknown: b_unknown {};
  class o_hq: o_unknown {scope = 1;};
  class o_installation: o_unknown {scope = 1;};
  class o_maint: o_unknown {scope = 1;};
  class o_med: o_unknown {scope = 1;};
  class o_service: o_unknown {scope = 1;};
  class o_support: o_unknown {scope = 1;};

  // disable all civy markers (harbor etc.)
  class c_unknown: b_unknown {scope = 1;};

  // disable quantity indicators (fire team/squad/platoon ...)
  class group_0: b_unknown {scope = 1;};


  class ACE_MapToolFixed {
    name = "MapToolFixed";
    icon = PATHTOF(data\mapToolFixed.paa);
    scope = 0;
    color[] = {1,1,1,1};
    size = 32;
  };

  class ACE_MapToolRotatingNormal {
    name = "MapToolRotating";
    icon = PATHTOF(data\mapToolRotatingNormal.paa);
    scope = 0;
    color[] = {1,1,1,1};
    size = 32;
  };

  class ACE_MapToolRotatingSmall {
    name = "MapToolRotating";
    icon = PATHTOF(data\mapToolRotatingSmall.paa);
    scope = 0;
    color[] = {1,1,1,1};
    size = 32;
  };
};