// By commy2 #include "script_component.hpp" if (isServer) then { // Unmute unit if that player disconnects addMissionEventHandler ["HandleDisconnect", { TRACE_1("re-enabling voice",_this); [_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); }]; }; if (hasInterface) then { // Mutes/unmutes units when the player changes ["unit", { if (!GVAR(enabled)) exitWith {}; params ["_newPlayer", "_oldPlayer"]; TRACE_2("player change",_newPlayer,_oldPlayer); // Mute the new player [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); // Unmute the old player if (alive _oldPlayer) then { [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); }; }, true] call CBA_fnc_addPlayerEventHandler; }; [QGVAR(enabled), "CHECKBOX", [LSTRING(setting), LSTRING(setting_tooltip)], format ["ACE %1", localize ELSTRING(common,DisplayName)], true, true, { params ["_enabled"]; if (_enabled) then { [ACE_player, "isPlayer"] call EFUNC(common,muteUnit); } else { [ACE_player, "isPlayer"] call EFUNC(common,unmuteUnit); }; }] call CBA_settings_fnc_init;