/* * Author: commy2 * Create one action per reloadable missile * * Argument: * 1: Player (Object) * 0: Target (Object) * 2: Parameters ??? (Array) * * Return value: * Children actions (Array) * */ #include "script_component.hpp" private ["_unit", "_target", "_parameters"]; _unit = _this select 1; _target = _this select 0; _parameters = _this select 2; // ??? private ["_actions", "_weapon", "_loadableMissiles"]; _actions = []; _weapon = secondaryWeapon _target; _loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles); { private ["_name", "_displayName", "_statement", "_condition", "_action"]; _name = format [QGVAR(Missile_%1), _x]; _displayName = format [localize LSTRING(LoadMagazine), getText (configFile >> "CfgMagazines" >> _x >> "displayName")]; _statement = { (_this select 2) call DFUNC(load); }; _condition = { (_this select 2) call DFUNC(canLoad) }; _action = [_name, _displayName, "", _statement, _condition, {}, [_unit, _target, _weapon, _x], "", 4] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _unit]; } forEach _loadableMissiles; _actions