#define COMPONENT refuel #include "\z\ace\addons\main\script_mod.hpp" #ifdef DEBUG_ENABLED_REFUEL #define DEBUG_MODE_FULL #endif #ifdef DEBUG_ENABLED_REFUEL #define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL #endif #include "\z\ace\addons\main\script_macros.hpp" #define REFUEL_INFINITE_FUEL -1 #define REFUEL_ACTION_DISTANCE 7 #define REFUEL_DROP_NOZZLE(obj) \ detach _nozzle; \ _nozzle setPosATL [(getPosATL obj) select 0,(getPosATL obj) select 1, 0]; \ _nozzle setVelocity [0,0,0]; \ _nozzle setVariable [QGVAR(isRefueling), false, true]; #define REFUEL_UNIT_DROP_NOZZLE \ REFUEL_DROP_NOZZLE(_unit) \ _unit setVariable [QGVAR(isRefueling), false]; \ _unit setVariable [QGVAR(nozzle), objNull]; #define REFUEL_HOLSTER_WEAPON \ _unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \ _unit action ["SwitchWeapon", _unit, _unit, 99]; #define REFUEL_UNHOLSTER_WEAPON \ _weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \ _unit selectWeapon _weaponSelect; \ _unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];