/* * Author: KoffeinFlummi, commy2 * Sends a near civilian crowd away with a chance of failure. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [civillian] call ace_interaction_fnc_sendAway * * Public: No */ #include "script_component.hpp" #define SEND_DISTANCE 50 #define SEND_RADIUS 10 params ["_unit"]; _unit playActionNow "GestureGo"; private "_chance"; _chance = [0.5, 0.8] select (count weapons _unit > 0); { if (count weapons _x == 0 && {random 1 < _chance}) then { private "_position"; _position = getPosASL _unit vectorAdd (eyeDirection _unit vectorMultiply SEND_DISTANCE); _position set [2, 0]; ["sendAway", [_x], [_x, _position]] call EFUNC(common,targetEvent); }; false } count (_unit nearEntities ["Civilian", SEND_RADIUS]);