#include "script_component.hpp" [QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler; ["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode), { [] call FUNC(cycleAttackProfileKeyDown); false }, { false }, [15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key GVAR(dev_fnc_projectileCamera) = compile preprocessFileLineNumbers QPATHTOF(dev\projectileCamera.sqf); if (!hasInterface) exitWith {}; ["ace_settingsInitialized", { ["turret", LINKFUNC(gps_setupVehicle), false] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(gps_setupVehicle), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag // Add UAV Control Compatibility ["ACE_controlledUAV", { params ["_UAV", "_seatAI", "_turret", "_position"]; TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position); if (!isNull _seatAI) then { [_seatAI] call FUNC(gps_setupVehicle); }; }] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;