/* * Author: Garth 'L-H' de Wet * Initialises the explosives system * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" ADDON = false; PREP(addCellphoneIED); PREP(addClacker); PREP(addDetonateActions); PREP(addExplosiveActions); PREP(addToSpeedDial); PREP(addTransmitterActions); PREP(addTriggerActions); PREP(canDefuse); PREP(canDetonate); PREP(defuseExplosive); PREP(detonateExplosive); PREP(detonateExplosiveAll); PREP(dialPhone); PREP(dialingPhone); PREP(handleScrollWheel); PREP(hasExplosives); PREP(hasPlacedExplosives); PREP(interactEH); PREP(getDetonators); PREP(getPlacedExplosives); PREP(getSpeedDialExplosive); PREP(module); PREP(onIncapacitated); PREP(onInventoryChanged); PREP(openTimerSetUI); PREP(placeExplosive); PREP(removeFromSpeedDial); PREP(selectTrigger); PREP(setupExplosive); PREP(setPosition); PREP(setSpeedDial); PREP(startDefuse); PREP(startTimer); PREP(triggerType); ADDON = true;