/* * Author: GitHawk * Take a fuel nozzle either from a fuel truck/station or from the ground. * * Arguments: * 0: Unit * 1: Fuel Truck * 2: Nozzle (optional) * * Return Value: * None * * Example: * [player, fuelTruck] call ace_refuel_fnc_takeNozzle * [player, objNull, nozzle] call ace_refuel_fnc_takeNozzle * * Public: No */ #include "script_component.hpp" params [ ["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_nozzle", objNull, [objNull]] ]; REFUEL_HOLSTER_WEAPON private _endPosOffset = [0, 0, 0]; if (isNull _nozzle) then { // func is called on fuel truck _endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hooks)); if (count _endPosOffset == 2) then { if (_unit distance (_target modelToWorld (_endPosOffset select 0)) < _unit distance (_target modelToWorld (_endPosOffset select 1))) then { _endPosOffset = _endPosOffset select 0; } else { _endPosOffset = _endPosOffset select 1; }; } else { _endPosOffset = _endPosOffset select 0; }; [ 2, [_unit, _target, _endPosOffset], { params ["_args"]; _args params [ ["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_endPosOffset", [0, 0, 0], [[]], 3] ]; private _newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit; _newNozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"]; _unit setVariable [QGVAR(nozzle), _newNozzle, true]; if (_target isKindOf "AllVehicles") then { // Currently ropeCreate requires its first parameter to be a real vehicle private _rope = ropeCreate [_target, _endPosOffset, _newNozzle, [0, -0.20, 0.12], REFUEL_HOSE_LENGTH]; _newNozzle setVariable [QGVAR(rope), _rope, true]; }; _newNozzle setVariable [QGVAR(attachPos), _endPosOffset, true]; _newNozzle setVariable [QGVAR(source), _target, true]; [_target, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set); _target setVariable [QGVAR(isConnected), true, true]; _target setVariable [QGVAR(ownedNozzle), _newNozzle, true]; [_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set); _unit setVariable [QGVAR(isRefueling), true]; private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1]; if (_actionID != -1) then { _unit removeAction _actionID; }; _actionID = _unit addAction [ format ["%1", localize ELSTRING(dragging,Drop)], '_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON', nil, 20, false, true, "", '!isNull (_target getVariable [QGVAR(nozzle), objNull])' ]; _unit setVariable [QGVAR(ReleaseActionID), _actionID]; }, "", localize LSTRING(TakeNozzleAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar); } else { // func is called on muzzle either connected or on ground [ 2, [_unit, _nozzle], { params ["_args"]; _args params [ ["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]] ]; if (_nozzle getVariable [QGVAR(jerryCan), false]) then { _nozzle attachTo [_unit, [0,1,0], "pelvis"]; } else { _nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"]; }; _unit setVariable [QGVAR(nozzle), _nozzle, true]; [_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set); _unit setVariable [QGVAR(isRefueling), true]; private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1]; if (_actionID != -1) then { _unit removeAction _actionID; }; _actionID = _unit addAction [ format ["%1", localize ELSTRING(dragging,Drop)], '_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON', nil, 20, false, true, "", '!isNull (_target getVariable [QGVAR(nozzle), objNull])' ]; _unit setVariable [QGVAR(ReleaseActionID), _actionID]; }, "", localize LSTRING(TakeNozzleAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar); _target = _nozzle getVariable QGVAR(source); _endPosOffset = _nozzle getVariable QGVAR(attachPos); }; if !(_nozzle getVariable [QGVAR(jerryCan), false]) then { [{ params ["_args", "_pfID"]; _args params [ ["_unit", player, [objNull]], ["_source", objNull, [objNull]], ["_endPosOffset", [0, 0, 0], [[]], 3], ["_nozzle", _unit getVariable [QGVAR(nozzle), objNull], [objNull]] ]; if (isNull _source || {_unit distance (_source modelToWorld _endPosOffset) > (REFUEL_HOSE_LENGTH - 2)} || {!alive _source}) exitWith { if !(isNull _nozzle) then { [_unit, _nozzle] call FUNC(dropNozzle); REFUEL_UNHOLSTER_WEAPON [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); if (isNull _source || {!alive _source}) then { private _rope = _nozzle getVariable [QGVAR(rope), objNull]; if !(isNull _rope) then { ropeDestroy _rope; }; deleteVehicle _nozzle; } else { [LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured); }; }; [_pfID] call cba_fnc_removePerFrameHandler; }; }, 0, [_unit, _target, _endPosOffset]] call cba_fnc_addPerFrameHandler; };