class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_MapTools: ACE_ItemCore { displayName = CSTRING(Name); descriptionShort = CSTRING(Description); model = QUOTE(PATHTOF(data\ace_MapTools.p3d)); picture = PATHTOF(UI\maptool_item.paa); scope = 2; class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; };