#include "script_component.hpp" /* * Author: Dani (TCVM) * Decreases burning intensity on successful medical action. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, cursorObject] call ace_fire_fnc_medical_success * * Public: No */ params ["_medic", "_patient"]; private _intensity = _patient getVariable [QGVAR(intensity), 0]; _intensity = _intensity * INTENSITY_DECREASE_MULT_PAT_DOWN; _patient setVariable [QGVAR(intensity), _intensity, true];