/* * Author: commy2 * Initialized the assigned item fix. * * Arguments: * None * * Return Value: * None * * Public : No */ #include "script_component.hpp" ACE_isMapEnabled = call {private _config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first ACE_isCompassEnabled = call {private _config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}}; ACE_isWatchEnabled = call {private _config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}}; ACE_isRadioEnabled = call {private _config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}}; ACE_isGPSEnabled = call {private _config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}}; GVAR(AssignedItems) = []; GVAR(AssignedItemsInfo) = []; GVAR(AssignedItemsShownItems) = [ ACE_isMapEnabled, ACE_isCompassEnabled, ACE_isWatchEnabled, ACE_isRadioEnabled, ACE_isGPSEnabled ]; ["playerInventoryChanged", { params ["_unit"]; private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] GVAR(AssignedItemsShownItems) = [ !((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"}, !((_assignedItems select 3) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"}, !((_assignedItems select 4) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"}, !((_assignedItems select 2) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"}, !((_assignedItems select 1) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"} ]; GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"]; showMap _showMap; showCompass _showCompass; showWatch _showWatch; showRadio _showRadio; showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key) }] call FUNC(addEventHandler);