#include "script_component.hpp" #define COLOUR 8.0 class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author = ECSTRING(common,ACETeam); authors[] = {"Garth 'L-H' de Wet"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #define COMBAT_GOGGLES ACE_Overlay = QPATHTOF(textures\HUD\CombatGoggles.paa); \ ACE_OverlayCracked = QPATHTOF(textures\HUD\CombatGogglesCracked.paa); \ ACE_Resistance = 2; \ ACE_Protection = 1; class CfgGlasses { class None { ACE_Color[] = {0,0,0}; ACE_TintAmount=0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); ACE_Resistance = 0; ACE_Protection = 0; ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); }; class G_Combat:None { COMBAT_GOGGLES }; class G_Combat_Goggles_tna_F: None { COMBAT_GOGGLES }; class G_Diving { ACE_Overlay = QPATHTOF(textures\HUD\DivingGoggles.paa); ACE_OverlayCracked = QPATHTOF(textures\HUD\DivingGogglesCracked.paa); ACE_Resistance = 2; ACE_Protection = 1; }; class G_Lowprofile:None { ACE_TintAmount=COLOUR*2; ACE_Resistance = 2; ACE_Protection = 1; }; class G_Shades_Black:None { ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Shades_Blue:None{ ACE_Color[] = {0,0,1}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Shades_Green:None{ ACE_Color[] = {0,1,0}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Shades_Red:None{ ACE_Color[] = {1,0,0}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Spectacles:None{ ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Spectacles_Tinted:None{ ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Sport_Blackred:None{ ACE_Color[] = {1,0,0}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Sport_BlackWhite:None{ ACE_Color[] = {0,0,1}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Sport_Blackyellow:None{ ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Sport_Checkered:None{ ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Sport_Greenblack:None{ ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Sport_Red:None{ ACE_TintAmount=COLOUR*2; ACE_Color[] = {0,0,0}; ACE_Resistance = 1; }; class G_Squares:None{ ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Squares_Tinted:None{ ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Tactical_Black:None{ ACE_TintAmount=COLOUR; ACE_Color[] = {0,0,-1.5}; ACE_Resistance = 1; }; class G_Tactical_Clear:None{ ACE_TintAmount=COLOUR; ACE_Color[] = {0,0,-1}; ACE_Resistance = 1; }; class G_Aviator:None{ ACE_Color[] = {0,0,-1}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Lady_Blue:None{ ACE_Color[] = {0,0,1}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Lady_Red:None{ ACE_Color[] = {1,0,0}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Lady_Dark:None{ ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; }; class G_Lady_Mirror:None{ ACE_TintAmount=COLOUR; ACE_Resistance = 1; }; class G_Balaclava_blk; class G_Balaclava_combat:G_Balaclava_blk { COMBAT_GOGGLES }; class G_Balaclava_lowprofile:G_Balaclava_blk { ACE_TintAmount=COLOUR*2; ACE_Resistance = 2; ACE_Protection = 1; }; class G_Balaclava_TI_blk_F; class G_Balaclava_TI_G_blk_F: G_Balaclava_TI_blk_F { COMBAT_GOGGLES }; class G_Balaclava_TI_tna_F; class G_Balaclava_TI_G_tna_F: G_Balaclava_TI_tna_F { COMBAT_GOGGLES }; class G_Bandanna_blk; class G_Bandanna_shades:G_Bandanna_blk { ACE_TintAmount=COLOUR*2; ACE_Resistance = 1; ACE_Protection = 1; }; class G_Bandanna_sport: G_Bandanna_shades { ACE_Color[] = {1,0,0}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; ACE_Protection = 1; }; class G_Bandanna_aviator: G_Bandanna_shades { ACE_Color[] = {0,0,-1}; ACE_TintAmount=COLOUR; ACE_Resistance = 1; ACE_Protection = 1; }; class G_EyeProtectors_base_F; class G_EyeProtectors_F: G_EyeProtectors_base_F { ACE_Resistance = 1; ACE_Protection = 1; }; class G_EyeProtectors_Earpiece_F: G_EyeProtectors_base_F { ACE_Resistance = 1; ACE_Protection = 1; }; }; #include "RscTitles.hpp" class CfgMovesBasic { class ManActions { GestureWipeFace[] = {"GestureWipeFace", "gesture"}; }; }; class CfgGesturesMale { class States { class GestureFreezeStand; class GestureWipeFace: GestureFreezeStand { file = QPATHTOF(anim\WipeGlasses.rtm); canPullTrigger = 0; }; }; }; class CfgWeapons { class H_HelmetB; class H_CrewHelmetHeli_B:H_HelmetB { ACE_Protection = 1; }; class H_PilotHelmetHeli_B:H_HelmetB { ACE_Protection = 1; }; class H_PilotHelmetFighter_B:H_HelmetB { ACE_Protection = 1; }; }; class RifleAssaultCloud { ACE_Goggles_BulletCount = 4; }; class MachineGunCloud { ACE_Goggles_BulletCount = 3; }; class SniperCloud { ACE_Goggles_BulletCount = 1; }; #include "ACE_Settings.hpp" class CfgCloudlets { class Default; class ACERainEffect:Default { interval = 0.001; particleShape = "\A3\data_f\ParticleEffects\Universal\Refract"; particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 1; particleType = "Billboard"; lifeTime = 0.5; rotationVelocity = 1; weight = 100; volume = 0.000; rubbing = 1.7; size[] = {0.1}; color[] = {{1,1,1,1}}; animationSpeed[] = {0,1}; randomDirectionPeriod = 0.2; randomDirectionIntensity = 1.2; positionVar[] = {2, 2, 2.5}; sizeVar = 0.01; colorVar[] = {0, 0, 0, 0.1}; destroyOnWaterSurface = 1; }; };