#include "script_component.hpp" /* * Author: esteldunedain, Commy2 * Make a unit start swapping the barrel of another unit * * Arguments: * 0: Unit initiating the action * 1: Unit that has the weapon * 2: Weapon * * Return Value: * None * * Example: * [player, cursorTarget, currentWeapon cursorTarget] call ace_overheating_fnc_swapBarrelAssistant * * Public: No */ params ["_assistant", "_gunner", "_weapon"]; TRACE_3("params",_assistant,_gunner,_weapon); // Make the standing player kneel down if (stance _assistant != "PRONE") then { [_assistant, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation); }; // Barrel dismount gesture playSound "ACE_BarrelSwap"; [3, [_assistant, _gunner, _weapon], {}, {}, localize LSTRING(SwappingBarrel), nil, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,progressBar); [QGVAR(initiateSwapBarrelAssisted), [_assistant, _gunner, _weapon], _gunner] call CBA_fnc_targetEvent;