#include "script_component.hpp" /* * Author: Glowbal * Sets the volume of the game, including third party radio modifications such as TFAR and ACRE. * * Arguments: * 0: setVolume (default: false) * * Return Value: * None * * Example: * [true] call ace_common_fnc_setVolume * * Public: Yes * * Note: Uses player */ #define MUTED_LEVEL 0.2 #define NORMAL_LEVEL 1 #define NO_SOUND 0 params [ ["_setVolume", false], ["_unit", player] ]; if (_setVolume) then { // Vanilla Game 2 fadeSound NORMAL_LEVEL; // TFAR _unit setVariable ["tf_voiceVolume", NORMAL_LEVEL, true]; _unit setVariable ["tf_globalVolume", NORMAL_LEVEL]; _unit setVariable ["tf_unable_to_use_radio", false]; // ACRE2 if (!isNil "acre_api_fnc_setGlobalVolume") then { [NORMAL_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; }; _unit setVariable ["acre_sys_core_isDisabled", false, true]; } else { // Vanilla Game 2 fadeSound MUTED_LEVEL; // TFAR _unit setVariable ["tf_voiceVolume", NO_SOUND, true]; _unit setVariable ["tf_globalVolume", MUTED_LEVEL]; _unit setVariable ["tf_unable_to_use_radio", true]; // ACRE2 if (!isNil "acre_api_fnc_setGlobalVolume") then { [MUTED_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; }; _unit setVariable ["acre_sys_core_isDisabled", true, true]; };